Thursday, 19 December 2013

KOF 2002 Full Ver Pc Fighting Game





The King of Fighters 2002-Full Ver Pc Game  brings the series back to its roots by retiring the strikers and swapping the excessive features from the past three games for an enormous selection of characters. Now nothing stands between you and your opponent as you battle for dominance! The King of Fighters 2002 is a 2002 competitive fighting game produced by Eolith and Playmore for the Neo Geo. It is the ninth game in The King of Fighters series and the second one produced by Eolith and developed by SNK Neo Geo (formerly Brezzasoft). The game was ported to the Dreamcast, PlayStation 2, and the Xbox. The PS2 and Xbox versions were released in North America in a two in one bundle with the following game in the series, The King of Fighters 2003.
NONA returns to do character artwork, as he has since the previous installment. SNK Play more has produced a remake titled TheKing of Fighters 2002 Unlimited Match for the PlayStation 2, which has been released on February 26, 2009 in Japan. The Xbox Live Arcade version was released on November 3, 2010.
KOF 2002 discards the 4 VS 4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98. The game also revamps the Power Gauge system into a format similar to the one used in KOF '98. Like previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during battle. The number of Power Gauges the player can stock up increases by one with each member of the team, with the first member of the team being able to stock up to three Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state.
During MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another. In this state, a Super Special Move can be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks.

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Processor= 800 Mhz or better
RAM=128 MB
Video Memory= 32 MB
OS= XP/Vista/Seven


 
  • First Download all of them parts
  • extect with WinRar Or other Rar/7z Extrecter
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  • Extrect all Parts And Open setup
  • Use Patch If game asking serial no
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  • Injoy Full Ver Game

Password= gurmeetmann.blogspot.com

If source 1 any part is not work properly then download same part with 2nd source
Server 1KOF 2002
Server 2KOF 2002
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FIFA 98 Full Ver Pc Game



Fifa 98 Full Ver Pc Game  FIFA: Road to World Cup 98 (commonly abbreviated to FIFA 98) is a football video game developed by EA Canada and published by Electronic Arts. It was the fifth game in the FIFA series and the second to be in 3D on the 32-bit machines. A number of different players were featured on the cover, including David Beckham in the UK, Roy Lassiter in the USA and Mexico, David Ginola on the French cover, Raúl on the Spanish cover, Paolo Maldini on the Italian and Andreas Möller on the German cover. FIFA 98 was the last FIFA game released for the Mega Drive in Europe.
The game includes an official soundtrack and had a refined graphics engine, team and player customisation options, 16 stadiums, improved artificial intelligence and the popular "Road to World Cup" mode, with all 172 FIFA-registered national teams. No subsequent edition of the FIFA series has attempted to replicate FIFA 98's inclusion of every FIFA national team. With the new graphical improvements, players were able to have individual faces.
FIFA 98 even features many accurate team rosters, including national reserves for national call-up when playing in the round-robin qualification modes. In addition, eleven leagues were featured, containing 189 clubs. The game also featured a popular five-a-side indoor mode and was the first FIFA game to contain an in-game player/team editor.
For the first time in a FIFA game, the offside rule is properly implemented. In previous games, when a player was in an offside position doing anything except running, that player was penalised for offside even when the ball was passed backwards. The 32-bit version of FIFA 98 corrects this so that the game would only award a free kick for offside if the ball was passed roughly to where the player in the offside position was.

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Processor= 800 Mhz or better
RAM=128 MB
Video Memory= 16 MB
OS= XP/Vista/Seven/Window8


Password= gurmeetmann.blogspot.com

If source 1 any part is not work properly then download same part with 2nd source
Server 1Fifa 98
Server 2Fifa 98
Server 3Fifa 98